

This makes it an excellent mid ranged assault rifle. This means that only until after the KBAR-32, Type-2, and OSA drop down to a five shot kill will the NV4 kill faster than any of these guns, but the NV4 counters with a long range and improved accuracy. The rate of fire is somewhat below average, being outclassed by the KBAR-32, Type-2, and the OSA, but higher than the Volk. This is worse for a weapon so reliant on accuracy and long-ranged combat as the NV4. However, this weapon features moderate idle sway, meaning that landing shots on target at a distance are sometimes a nuisance. This weapon's primary benefits are its incredibly low recoil - lowest in class - and a long four shot kill range, up to 36 meters, and only dropping down to a 5 shot kill, unlike the KBAR-32. Unlike many of the weapons of Infinite Warfare, the NV4 is a ballistic weapon, meaning that certain attachments, such as extended magazines, are only available to it, and that it can punch through walls, unlike an energy weapon's rounds, which ricochet with low damage. The NV4, along with the R3K, is the first assault rifle to be unlocked in Infinite Warfare, at rank 4. The Tracker Rounds appear in the game's multiplayer as Sensor, a Rare gun perk that also highlights damaged enemies on the minimap. When all side missions are completed, the NV4 unlocks the Tracker Rounds upgrade, which makes shots that hit enemies highlight them on the player's HUD for a short time. The NV4 is SATO's default assault rifle and virtually every soldier is seen wielding it, meaning that replenishing ammo for the NV4 is fairly easy.
